In today's article, we are going to analyze in detail Werewolves Within and its impact on today's society. Werewolves Within is a topic that has gained great relevance in recent years, generating great debate and controversy. Throughout history, Werewolves Within has been the subject of study and discussion, evolving and adapting to changes in society. In this article, we will examine the different perspectives and opinions that exist about Werewolves Within, as well as its influence in different areas. In addition, we will explore its connection with current events and its projection in the future.
Werewolves Within | |
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Developer(s) | Red Storm Entertainment |
Publisher(s) | Ubisoft |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release | 6 December 2016 |
Genre(s) | Social deduction |
Mode(s) | Multiplayer |
Werewolves Within is a multiplayer social-deduction VR game for Oculus Rift, Windows, and PlayStation VR, developed by Red Storm Entertainment, published by Ubisoft, and released on 6 December 2016.
The game is set in a medieval-fantasy town that is being attacked by a werewolf, and players are tasked to guess which of the townsfolk is the werewolf in disguise in a Mafia-style format.
Aggregator | Score |
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Metacritic | PS4: 76/100 |
Publication | Score |
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GameSpot | 7/10 |
IGN | 6.0/10 |
The Official UK PlayStation Magazine listed it as the ninth best PS VR game.
In October 2018, it was announced Werewolves Within was being developed as a feature film, with Mishna Wolff set to write the screenplay for the film, while Ubisoft Motion Pictures would produce. In January 2020, it was announced Sam Richardson had joined the cast of the film and would serve as a producer, with Josh Ruben to direct. In February 2020, Michael Chernus, Michaela Watkins, Cheyenne Jackson, Milana Vayntrub, George Basil, Sarah Burns, Catherine Curtin, Wayne Duvall, Harvey Guillén and Rebecca Henderson joined the cast of the film.
Principal photography began in February 2020.